← Back to portfolio
Academic · VR · AI · Accessibility · 2024

Enabling
VR Accessibility

AI-driven 3D object descriptions for inclusive virtual environments
Type
Research & Prototype
Role
UX Researcher & XR Designer
Tools
Shapes XR · PopAi · Google Cloud Vision · ChatGPT
Year
2024
Objective

Making VR more inclusive.

To enhance accessibility within virtual reality environments by using AI-powered image recognition to generate real-time descriptions of 3D objects — making immersive spaces more inclusive and understandable for all users.

This project involved designing an immersive VR experience aimed at enhancing user interaction within a simulated environment. The objective was to explore how VR can be utilised to create engaging and intuitive user interfaces that respond to natural movements and gestures.

Designing for accessibility in emerging tech isn’t optional — it’s essential.
Research & Technical Exploration

Testing four AI engines.

Before building anything, I tested four AI platforms to evaluate their ability to recognise and describe 3D objects within a VR context:

Evaluation Criteria

How the engines were assessed.

Chosen Solution

Google Cloud Vision won.

After multiple trials, Google Cloud Vision API was selected for its high recognition accuracy, contextually relevant object descriptions, and compatibility with prototype tools like Shapes XR and PopAi.

Prototype Development

Built in Shapes XR.

Developed a working prototype in Shapes XR to simulate AI-assisted object description in a VR environment. Two key features:

01

AI Description Icon

Tap to receive instant AI-generated text descriptions of objects in the scene.

02

Voice Playback

Listen to the object description via voice for improved accessibility and hands-free interaction.

AI Integration

How it all connected.

The technical challenge was keeping the AI layer invisible to the user — the experience needed to feel like the VR environment was simply explaining itself, not like a separate tool had been bolted on.
Conclusion

Designing for inclusion in emerging tech.

This project explored the intersection of AI, XR, and accessibility. Through research, testing, and hands-on prototyping, it demonstrated how smart technology can make virtual environments more inclusive for everyone.

With the right tools and intent, we can make immersive spaces more human, one feature at a time.
Previous ProjectPiano VR All Work

Want to see more work?

Back to portfolio →